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New Uncharted Drakes Fortune Interview, Jak & Daxter Not DeadPosted 12:45pm Tue Oct 30, 2007 by Shiva Stella Tags: Uncharted Drakes Fortune, Jak and Daxter, people, PlayStation 3, Evan Wells, Naughty Dog, interview


PALGN has posted an interview conducted with Naughty Dog's co-president, Evan Wells, regarding Uncharted: Drake's Fortune for the PlayStation 3. It covers the added difficulties the company faced in developing the title (as well as switching from PlayStation 2 to PlayStation 3 hardware), why ND decided to leave out any multiplayer options, the game's AI and use of the Sixaxis controller as well as a slew of other details.

Toward the end of the interview Wells also comments on the company's loss of the Crash Bandicoot franchise (apparently seeing other developers work on CB is "a little bit like watching your daughter do porn" - and yes that's a direct quote) and the possibility of crafting another Jak and Daxter title. Hit the jump for an excerpt or go straight to the interview at the link.

Continue reading...




[palgn.com]
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Castlevania: The Dragon X Chronicles Screens ReleasedPosted 4:28pm Thu May 17, 2007 by Aaron Dunlap Tags: Castlevania The Dracula X Chronicles, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Here are the first screenshots from Konami's Castlevania: The Dracula X Chronicles for the PSP which debuted at the SCEA Gamer's Day event.

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Next-Gen Castlevania: What's Next?Posted 1:33pm Tue Sep 26, 2006 by The Gaming Horizon Archive Tags: Castlevania Portrait of Ruin, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.

In an interview with 1UP at the Tokyo Game Show last weekend, Koji Igarashi, the lead mind behind recent and current Castlevania titles, illuminated some of Konami's plans for its vampi-rific franchise in the next generation.

Igarashi, producer of Castlevania: Dawn of Sorrow on the DS, also directed what many fans see as the series' zenith, Castlevania: Symphony of the Night, which is currently being ported to the Xbox 360's Live Arcade by Konami of America. In regards to this, Igarashi stated that he is "very happy with the download services from the next-gen platforms," and that he "would also like to provide other previous Castlevania games on these services.".When asked about what direction the series will take next, Igarashi said that Konami wants to "carry on with the portable platforms, and of course, [Konami] is also targeting the next-gen platforms, including Xbox 360 and Wii. But currently, the market is slightly complicated, so we have to watch it to eventually make the final decision of where we're going to place our focus -- but we already have so many ideas for the next-gen consoles."Igarashi also noted that while he personally "would love to make a new 2D game on the next-gen consoles," he emphasized that the company has to assure that such a project would be financially feasible before moving forward, and that expanding its userbase is a priority for Konami. "We will try to make it happen, though," he stated.As for the possibility of moving the franchise onto Nintendo's Wii, Igarashi clarified that fans likely wouldn't see a gimmicky title if it appeared on the platform: "Everyone can think about Castlevania on the Wii, and I of course have thought about it as well. But here's the thing. Users can swing the controller around for 5 minutes or so and have some fun, but I would rather people be deeply immersed in a Castlevania game and play for at least an hour at a time. So I wouldn't want to have people using the controller to swing the whip -- I would only want to use the swinging for special occasions in the game."

The series' next update, Castlevania: Portrait of Ruin, is currently set for a December 5 release date in the US.


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Castlevania To Haunt XBLAPosted 7:01am Fri Aug 04, 2006 by The Gaming Horizon Archive Tags: Castlevania Symphony of the Night, archive
Konami has revealed that PS1 classic Castlevania: Symphony of the Night is heading for an early 2007 release on the Xbox Live Arcade. The game, which routinely commands prices of $75 on eBay when sealed, is often considered to be one of the best in the series and may herald the introduction of some more substantial games to the Live Arcade.
Originally written by Olly Dean

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Castlevania Double Pack AnnouncedPosted 2:01pm Thu Dec 08, 2005 by The Gaming Horizon Archive Tags: Castlevania Aria of Sorrow, Castlevania Harmony of Dissonance, archive
Konami Digital Entertainment America announced today Castlevania Double Pack (working title) is coming to the Game Boy Advance. The pack includes titles Castlevania: Harmony of Dissonance and Castlevania: Aria of Sorrow.

“Castlevania’s rich history and deep storylines have always made it a favorite franchise among casual gamers and core gaming fans alike,” said Dennis Lee, Group Manager at Konami Digital Entertainment – America. “Combining two of the most beloved chapters in this long running franchise together onto one cartridge provides gamers a great value as well as giving newcomers to the series a convenient way to experience some of the best of what Castlevania has to offer.”

Castlevania Double Pack is scheduled for release in North America in Q1 of 2006.


Originally written by Tim Grube

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GH Review: Castlevania: Curse of Darkness (PS2)Posted 11:26am Thu Nov 17, 2005 by The Gaming Horizon Archive Tags: review, archive, PlayStation 2, Castlevania Curse of Darkness

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Eric Dayday.

The Lowdown

The Castlevania series first made the leap to 3D with Lament of Innocence. While diehard fans thought it was a good attempt, many others panned it because it lacked the open-ended castle exploration and featured lackluster combat and environments. Fast forward a year and half later and Konami releases its second 3D game in the series, Castlevania: Curse of Darkness. It offers some beefier combat options, the new innocent devil system, and some new places to explore. Unfortunately, some of the same problems that plagued Lament make their way into Curse as well.

The Good

In CoD, you aren’t in control of a Belmont, but of Hector. Hector is a former devil forgemaster who worked for the dark lord himself – Dracula - but betrayed him and abandoned his powers. However, years later, the love of his life is falsely mistaken for a witch and burned at the stake in a plot set up by an “old friend”. Thus, he seeks revenge against his old buddy Isaac, another devil forgemaster still loyal to ol’ Drac. To do so, he must travel to Dracula’s Castle and once again accept his powers as a devil forgemaster.

Being a devil forgemaster allows Hector to forge weapons as well as create creatures known as innocent devils. Creating new weapons and evolving your little pets is just as fun as killing monsters and exploring the countryside. Let’s dive into those two new and deep systems.

Continue reading...


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