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First Fatal Frame Wii Imagery UnveiledPosted 7:18pm Wed Jan 30, 2008 by Solomon Lee Tags: Fatal Frame, Wii, Screens

French gaming site, Wiiz, has released the first screenshots of Fatal Frame for the Wii. The game is being developed by Grasshopper Manufacture with an unconfirmed release date.

Hit the jump or visit the link to view more images.

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[wiiz.fr]
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Fatal Fury Mobile AnnouncedPosted 10:34pm Tue Jul 25, 2006 by The Gaming Horizon Archive Tags: Fatal Fury Mobile, archive
Hudson Soft's North American publishing department, Hudson Entertainment, announced today that they are planning a new release of the arcade fighting game, Fatal Fury. The version, titled Fatal Fury Mobile, will be designed for cellphones, and will be based on Fatal Fury 2. The title should launch in the North American market on both the Java and Brew platforms during fall 2006.

“It is our distinct pleasure to bring this much loved SNK fighting game to cellphones” said John Greiner, President and CEO of Hudson Entertainment. “It is quite impressive how all the action-packed essence of the classic title fits on a small device. It serves as a great compliment to our library of games.”

Originally written by Philip Palmer

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GH Review: Tenchu: Fatal Shadows (PS2)Posted 12:19pm Mon Mar 14, 2005 by The Gaming Horizon Archive Tags: review, archive, PlayStation 2, Tenchu Fatal Shadows

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Chuck Landry.

The Lowdown

It was 1998 when the first game in this series, Tenchu: Stealth Assassins, appeared stateside on the PSOne. I have fond memories of the times I spent with it.

The first time I ever used the grappling hook to zip up to a nearby rooftop was amazing. I simply began gliding from roof to roof with the hook in reckless abandon, completely losing any interest I’d once had in figuring out what "Tenchu" was all about. As soon as I had worn out the excitement with the hook, I scored my first stealth kill. The camera moved in close, Rikimaru put his sword to some poor guard’s throat from behind, and slice – his head was on the floor and his corpse had turned into a fountain of blood. Oh, those stealth kills were addictively satisfying, but you had to work for them. This is what made Tenchu a great game.

The Good

Over six years and two Tenchu sequels later, we arrive at Tenchu: Fatal Shadows for Sony’s PlayStation 2. Even in this latest installment, the core of the Tenchu series remains unchanged, for better or for worse. If you’ve ever played a game with "Tenchu" in the title, you ought to have a real good idea of what you’d be getting for your $50 here.

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GH Preview: Tenchu: Fatal Shadows (PS2)Posted 10:12pm Tue Jan 25, 2005 by The Gaming Horizon Archive Tags: archive, Tenchu Fatal Shadows, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Chuck Landry.

The Buzz

I’m glad I finally have a Playstation 2 (thanks to my new roommate) because I don’t want to have to wait until the newest Tenchu game is released for Xbox. Technically, it hasn’t been announced for Microsoft’s console, but there’s little reason to think it won’t hit the Xbox later this year, seeing as how Tenchu: Return from Darkness eventually made the leap. PS2 owners, however, have February 15 to look forward to, as that is when the Tenchu: Fatal Shadows will drop on us like a katana through some confused guard’s spinal column.

Fatal Shadows is the fourth Tenchu game in the series that began in the old PSX days. Combining stealth gameplay with a good bit of action and the liberal use of a grappling hook, the Tenchu series hasn’t changed too much since its birth over 5 years ago. And the basic gameplay in Fatal Shadows again doesn’t stray from the flock. That’s not necessarily a bad thing, because the first three were so much damn fun.

Forget what you know about Solid Snake – it was Rikimaru and Ayame from the first Tenchu who introduced the world to what we know as the "stealth game." Fatal Shadows continues in the tradition of its predecessors (albeit sans Rikimaru, who is replaced by another female ninja named Rin), throwing players into several environments including the standard village levels, where they must complete certain objectives, running along rooftops, collecting items, and performing stealth kills. Stealth kills are a staple of the series, and probably the most satisfying aspect of any Tenchu game. In fact, forget mission objectives; the real focus of each level is going to end up being how many stealth kills you can get. A stealth kill is achieved by simply getting close enough to an enemy to strike and doing so - before they even realize you are there. 90% of the time, you’ll be running around the rooftops, locating guards, dropping down behind them, and "slice, stab, crunch "– stealth kill. Doing so, of course, rewards you with some seriously gruesome automated clips of your ninja doing her thing – usually some acrobatic kicks that break an enemy’s back, or a quick execution with a knife to the Adam’s apple. Oh, and expect blood. Lots of ubiquitous blood.

Of course, not every kill will be a stealth kill, and you will inevitably be discovered every once in a while before you can perform some deadly chop-sockie from behind. You can choose to fight or flee when discovered, and it normally depends on two factors: how many guards you’re facing, and how patient you are. If there are a ton of guards, you’d best retreat and disappear for a bit. You can usually handle a lone or maybe two guards, but you’ll invariable fare better if you bounce towards the safety of a rooftop to try for the stealth kill again.

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