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Patent Crawling Reveals New PS3 Controller from the Future!Posted 8:24pm Thu Oct 30, 2008 by Ryan Fulton Tags: NeoGAF, PlayStation, Controller, Future, Patents, KHAAAAAAAAAAAAN

In a move to further confirm the assumptions of jocks and parents world-round, Sony has patented a controller that looks like some sort of a cross between a Star Trek phaser and a novelty item for children that you see in magazines that sell cheap Chinese crap designed to waste batteries and break. To further engender the lusty gaze of Star Trek fans you can slap the controllers together to make something that looks sort of like a Bat'leth. (Please note that I put a considerable amount of time into finding out the name of that weapon... I can assure you that I've never spent this much time looking up a Star Trek related item that didn't involve 7 of 9 porn.)

All derisive comments aside, this looks like a really neat piece of kit. It can sense like 58 billion things like relative motion, and everything else that the Wii remote can't even come close to doing. Additionally, since it teams up with the PlayStation Eye it can sense body and facial motion. All-in-all, it looks as if Sony could have something amazing on their hands if they can bring it out for a reasonable price, and supply a constant stream of quality software based on the technology including third party support.


[neogaf.com]
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GB Review: Ratchet & Clank Future: Tools of Destruction (PS3)Posted 6:17pm Sun Dec 02, 2007 by Shiva Stella Tags: Ratchet and Clank Tools of Destruction, playstation 3, shiva stella, 3 stars, review, insomniac games, sony

Ratchet & Clank: meet Gorgeous on your new PS3.


Ratchet and Clank Future: Tools of Destruction is yet another beautiful, action-packed, humorous adventure for PlayStation fans, boasting numerous gadgets, guns, and lots of alien things to shoot at. Its minigames have been adjusted to feature sixaxis support and Insomniac has even tossed in dancing pirates, but despite how gorgeous the game looks or how well the gameplay mechanics function, we've been down this road before - five times, six if you happened to splurge on the PSP version.

While I've always had a soft spot for our furry hero and his robotic pal, I'm afraid that Tools of Destruction has done it for me. This is the same experience, the same gameplay, lackluster plot, annoying save system, and patch-work minigames that I've been through since the franchise's inception. In summation, I am all Ratchet'ed out. If you were looking for a new, refreshing direction for the series' PlayStation 3 debut, this isn't it.

score: 3 out of 5

Click here for an explanation of our review and scoring format.

Tools of Destruction offers yet another instance in which I'm forced to scratch my head and wonder if I've been immersed in the industry so long that I'm now out of the touch with the average gamer. It's one of Sony's (and Insomniac's) flagship titles, and people seem to love it. In a sense I understand their infatuation: it's classic R&C humor, the same simplistic gameplay mechanics at work (collect this statue, turn that bolt, slaughter these boxes, etc), those same breathtaking visuals now transplanted to the PlayStation 3, and so on. I doubt that anyone could effectively argue that the title isn't playable, enjoyable, or a success ("success" being defined here as a complete single-player experience that doesn't feel pushed out the door), it's just that it's the same game.

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Insomniac Announces Title for New Ratchet & Clank TitlePosted 1:05pm Fri Aug 17, 2007 by The Gaming Horizon Archive Tags: Ratchet and Clank Future Tools of Destruction, archive

Insomniac Games has announced a new title for the next Ratchet & Clank title in the series.

The game will be entitled, Ratchet & Clank Future: Tools of Destruction. Brian Allgeier, design director said, "The name Ratchet & Clank Future: Tools of Destruction works on many levels. It signals a new era for the franchise, ties into the game's story, and includes one of our signature subtitle double entendres."


Originally written by Brian Mohr

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Strategy First Signs Alliance Future CombatPosted 1:58pm Thu Apr 27, 2006 by The Gaming Horizon Archive Tags: Alliance Future Combat, archive
Strategy First is pleased to announce the signing of the PC game, Alliance Future Combat, developed by Gameyus Interactive.

“This exciting new relationship permits us to introduce an entirely new level of strategy game play to the North American marketplace,” said Pro Sotos, Manager of Business Development at Strategy First. “You are immersed in a real-war experience without the need of tedious resource management, and the voice control option allows you to react immediately to changing circumstances.”

Uros Rogulja, Chief Operating Officer of Gameyus, said: "We’re very happy to be working with Strategy First to bring Alliance Future Combat to North American strategy fans. Strategy First, like us, always focus on innovative strategy titles that provide gamers with a new and challenging experience. We believe “Alliance” will satisfy even the most demanding strategy fans, and we say that because everybody in our team is an avid gamer as well. We invite all fans to let us know what they think of Alliance, and to send us their suggestions for our future titles."

No word on a release date.


Originally written by Tim Grube

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GH Review: TimeSplitters: Future Perfect (Xbox)Posted 1:53pm Thu Apr 07, 2005 by The Gaming Horizon Archive Tags: review, archive, Xbox, TimeSplitters Future Perfect

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Chuck Landry.

The Lowdown

The team over at Free Radical would have a hard time shaking the title “the makers of Goldeneye for the Nintendo 64.” But if your development studio had that label, would you mind? Of course not – because Goldeneye (developed by Rare employees who later broke off to create Free Radical) is generally accepted as the best N64 game that ever was. The reason I mention this is that everybody who’s anybody has played Goldeneye at some time (if not, go find a used N64 and a copy). Therefore, everybody should have a good idea of how the Timesplitters series plays once it’s in your hands. Timesplitters: Future Perfect is the third in the series that began on the PS2, and is essentially very much like the famous 007 game in terms of the controls, pace, and core gameplay mechanics.

The Good

Of course, Timesplitters doesn’t follow the exploits of an agent of espionage. Instead it revolves around Sergeant Cortez – space marine extraordinaire. Cortez is always trying to keep the time crystals away from evil mutant monsters called (you guessed it) timesplitters. Each Timespliiters game sends players back and forth through different eras on a mission to collect the time crystals before they fall into the wrong hands. These are first-person shooter games that are fast, colorful, and frantic – and most importantly never take themselves too seriously.

Timesplitters: Future Perfect is the third game in the series, and while it will be familiar to veterans of the sequence, it does add a few twists to the gameplay experience. For one thing, past games had players take control of characters living in each particular time period, taking on their forms. In the newest game, players will be Cortez throughout the entire story. But don’t fret – that doesn’t mean the game isn’t chock full of quirky new characters that will assist you (or defy you). In fact, don’t be surprised to see plenty of cameos from returning favorites like Harry Tipper (Austin Powers wannabe) and Khallos (cat-stroking maniacal fool bent on world domination). And monkeys.

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