This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.
It seems like a story we're hearing more and more lately. Here is a game that Rare has been trying to put out for years now, beginning its life as a concept sheet for a Nintendo 64 follow-up to Rare's very successful Banjo-Kazooie, moved to the backburner for the sake of developing more sequels, and was to be born anew on the GameCube before Microsoft bought Rare; the objective failure of Grabbed by the Ghoulies probably made men in suits reconsider whether Rare should be making platform/adventure games or not. Finally, when the Xbox 360 was sent into development, Rare was handed the chance to make both a new Perfect Dark game and any other title they wanted. Finally, Kameo was given her wings.
Kameo: Elements of Power is unique in its genre-bending ways. It could be considered a platformer if you accept the more contemporary definition of the title – cute little heroes blowing enemies apart with engaging and creative weapons. Even still, that's not quite what we have here. You could also consider Kameo an action-RPG in the swing of Legend of Zelda in the way you add abilities and attacks to your repertoire. Whatever you consider it, it's these things for certain: a launch title for the Xbox 360, and a game made by Rare. Take that how you will.
This game exists in a fantastic world where two major factions live: elves and trolls. Kameo is an elf, daughter of the benevolent ruler of the elves who – until recently – had secured a truce between the mean green trolls and the kindly elven types. Kameo, being first in line for the throne, is given a great power. She can control and embody creatures known as "ancient warriors," somewhat-elemental characters who can pack a serious punch in a battle.
Reviews
