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World of Warcraft: Wrath of the Lich King Out Nov 13Posted 1:20pm Mon Sep 15, 2008 by Tim Grube Tags: Blizzard, World of Warcraft Wrath of the Lich King, PC, Mac
It's finally announced! We all knew it'd be November, but we now have the official date! Today, Blizzard Entertainment, Inc. announced that World of Warcraft: Wrath of the Lich King,will arrive in stores on November 13 in North America, Europe, Mexico, Argentina, Chile, and Russia, and November 14 in Australia, New Zealand, Singapore, Malaysia, and Thailand.

"We're looking forward to launching Wrath of the Lich King and finally giving World of Warcraft players a chance to take on Arthas and his minions," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "Until then, we'll continue to refine and playtest the expansion content to make sure it provides a highly polished and entertaining experience."

The expansion will be available in Korea and the regions of Taiwan, Hong Kong, and Macau on November 18.

Continue reading...




[worldofwarcraft.com]
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E3 2008: Hell's Kitchen: The Video GamePosted 8:29am Thu Jul 10, 2008 by Tim Grube Tags: Hells Kitchen The Video Game, Gordon Ramsay, PC, Mac, Nintendo DS, Wii, Ubisoft, E3 2008

Ubisoft announced today that it will publish Hell's Kitchen: The Video Game, for Wii, Nintendo DS, PC and Mac this September. The game is currently being developed by Ludia and is said to allow players to experience the show's high-pressure kitchen and dining room challenges as a faithfully rendered 3D Chef Ramsay watches their every move.

"I had a great time doing the voice for my own animation,” said Gordon Ramsay. "Being in a video game is a new experience for me and I'm very pleased with the results.”

After executing the three phases of an order – preparation, cooking and service – Chef Gordon Ramsay will score each meal. As they progress through the game, players will be rewarded with access to recipes from Chef Ramsay's own repertoire.

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[ubisoft.com]
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Spore System Specifications ReleasedPosted 1:01pm Wed Jun 11, 2008 by Tim Grube Tags: Spore, EA, PC, Mac, Electronic Arts
Electronic Arts today released the system requirements for the upcoming title, Spore. Look for it in stores on September 11.
    WINDOWS XP
    • 2.0 GHz P4 processor or equivalent
    • 512 MB RAM
    • A 128 MB Video Card, with support for Pixel Shader 2.0
    • At least 6 GB of hard drive space

    WINDOWS VISTA
    • 2.0 GHz P4 processor or equivalent
    • 768 MB RAM
    • A 128 MB Video Card, with support for Pixel Shader 2.0
    • At least 6 GB of hard drive space
Hit the jump for more specs.

Continue reading...




[spore.com]
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Spore Release Date Announced: 9/07/2008Posted 1:37pm Tue Feb 12, 2008 by Aaron Dunlap Tags: Spore, Maxis, EA, Will Wright, release date, PC, Mac, Nintendo DS

After something like a 42-year development cycle and 100 gameplay presentations from Will Wright, Spore finally has a release date.

Via a very brief teaser video posted on the Spore website, EA has announced a confirmed release date of September 7th, 2008 for the PC, Mac, and Nintendo DS.

"The wait is almost over," Chief Designer Will Wright said in a press release. "We're in our final stages of testing and polish with Spore, and the team at Maxis can't wait to see the cosmos of content created by the community later this year."

The seven months until release gives plenty of time for conservative, religious, and parents groups to get up in arms about the "pro-evolution" content of the game.



[spore.com]
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Spore and COD4 Mac-bound. Is Mac Gaming Going To Improve?Posted 12:45pm Wed Jan 16, 2008 by Aaron Dunlap Tags: Mac, Apple, Spore, Call of Duty 4, editorial

We in the gaming world typically don't need to pay attention to the Macworld Expo for news, since it's been pretty well-known that gaming on the Mac sucks. One of the "hottest" games on the Mac right now is Age of Empires III, which came out something like 400 years ago.

Macs use Intel chips now, and the market share is expanding day by day. There's no reason for the gaming market to be so bleak on the Mac, and it looks like perhaps things are starting to make a turn.

Today, Activision announced that uber-hit Call of Duty 4: Modern Warfare will be coming to the Mac via game-porting specialists Aspyr. Yesterday it was revealed via EA that Spore is being developed for the Mac, and is even available on display at Macworld.

I do most of my work on a MacBook Pro but I have to hang onto a Windows box for the sake of the few PC games worth playing that come out every year or so. If the PC and Mac gaming markets were a little more symmetrical, I'd be ecstatic for one, but I think it would be good for gaming and great for Apple.

Go into an Apple store and the only games you'll see on those machines are such fare as Finding Nemo and some new age analog of Reader Rabbit. Aren't Macs supposed to be for the young, hipster, media-savvy crowd? Shoddy ports coming out months late doesn't strike me as very hip or savvy.

This could be a product of Microsoft's buddy-buddy status with the publishers. They've dumped millions on this "Games for Windows" concept, and pushed DirectX on the developers like smack on a pre-teen. It could also be a product of legacy. Games started out on computers, and although this tricked-out "gaming rig" trend is a recent phenom, PCs have always been seen as gaming vehicles.

They're also beginning to be seen as antiquated, and Apple is moving in as the younger alternative. If they'd like one hell of a boost in that direction, a decent library of video games would do that. 

[news.com]
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Guitar Hero III Headed to PC/Mac On Dec. 10Posted 1:23pm Thu Nov 29, 2007 by Aaron Dunlap Tags: Guitar Hero III, PC, Mac, Aspyr, Activision

Aspyr ("Asper" or "Aspire"?) Media, a company that deals with porting games to the Mac, has announced that they've finished a Mac version of the console hit, Guitar Hero III: Legends of Rock.

The Aspyr Mac version, along with Activision's own PC version, will be shipped on one hybrid disk (that installs on both PCs and Macs, negating the need for separate versions) along with a USB guitar controller.

So now you can play Guitar Hero III on every system ever made. Congratulations music-based rhythm game - you own our souls.




[bluesnews.com]
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WWE SmackDown! vs. RAW 2008 Achievements UncoveredPosted 2:02pm Fri Oct 26, 2007 by Tim Grube Tags: WWE Smackdown, Xbox 360
WWE Smackdown
THQ hasn't released the official achievement ratings just yet for WWE SmackDown! vs. RAW 2008 on the Xbox 360, but Achieve360 got the skinny on what they will be. GameBump will be attendance this weekend for the WWE THQ event, so expect full hands-on impressions of this game.

Hit the jump to view the entire list since it is quite long.

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[achieve360points.com]
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GH Review: Micro Machines V4 (PS2)Posted 5:18pm Mon Nov 20, 2006 by The Gaming Horizon Archive Tags: review, archive, PlayStation 2, Micro Machines V4

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Brian Mohr.

The Lowdown

Growing up I remember being a big fan of Micro Machines. Those little cars were a ton of fun to play with and collect since they were much smaller versions of matchbox cars, but still had a lot of detail. The only problem seemed to be that they’d always get lost around the house. Now you can relive those experiences in a way with Micro Machines v4. In this game by Codemasters, players race small cars through a solid single player campaign to regain their collection.

The Good

Micro Machines v4 features a very large single-player experience with over 40 tracks. The goal like in almost every other driving game is to beat your competition in a variety of game modes including time trial, race and battle. As you venture through the game you’ll build up your arsenal of cars by going through various levels from learner to legend. Of course the trial and race modes are pretty self explanatory, but battle is a little different. In this mode, players battle the computer to get enough distance between them to earn a point; whoever wins the most points wins the game. Overall this mode is fun and keeps players interested.

Of course, the game wouldn’t be fun if it were just racing so Micro Machines included a nice variety of weapons and power-ups to challenge you and your opponents. Players are able to pick up items such as shockers, heat-seeking missiles and machine guns as well as more unique weapons like dice bombs and hammers. There are health and energy power-ups too.

To go even further in the single-player experience, there are plenty of Micro Machines to unlock in the game. Version 4 has 750 cars total to collect in a variety of styles including lowriders, sports utility, and more.

The quick and fun experience in Micro Machines is perfect for multiplayer which the game does very well. Players are able to race against three other friends or play a team game. One other nice feature included in this mode is a track editor to create maps in various environments, although this is only available through multiplayer. Sadly there is no online support for Micro Machines v4.

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WWE SmackDown vs. RAW 2007 AnnouncedPosted 3:53pm Thu Sep 28, 2006 by The Gaming Horizon Archive Tags: WWE SmackDown vs. RAW 2007, archive
THQ today announced WWE SmackDown vs. RAW 2007 is in development for the PlayStation3, PlayStation 2, Xbox 360, and the PSP.

"We are pleased to bring our highly successful WWE SmackDown vs. RAW franchise to next generation consoles," said Kelly Flock, executive vice president, worldwide publishing, THQ. "As the publisher of the number one wrestling video game brand in the world, we are eager to take this franchise to new heights by offering the game to current generation, next generation and handheld gamers."

"We are excited about the next groundbreaking release in the multimillion dollar SmackDown vs. RAW franchise," said Nelo Lucich, vice president of interactive, JAKKS Pacific. "WWE SmackDown vs. RAW 2007 combines ambitious, exciting features, such as the interactive fighting area within the crowd and a brand new analog control grappling system, which enhance the WWE video game experience. We are confident this debut will offer a compelling sports entertainment experience for the next generation of gamers."

WWE SmackDown vs. RAW 2007 is expected to make its debut on both current and next generation gaming systems beginning this fall.


Originally written by Tim Grube

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Empire Earth II: The Art of Supremacy AnnouncedPosted 9:11pm Thu Feb 23, 2006 by The Gaming Horizon Archive Tags: Empire Earth II The Art of Supremacy, archive
Sierra Entertainment Mad Doc Software today announced the first expansion pack for their strategy game, Empire Earth II. Empire Earth II: The Art of Supremacy will have new civilizations, new campaigns and a host of new features.

"We were thrilled with Empire Earth II, with its reception from the fans and press, with its innovations, and with its take on the series," notes Dr. Ian Davis, CEO of Mad Doc. "Yet there's always something more you want to do, always some way to make a great game even better. We were aching to add the Fealty and Tug-of-War Modes, and I think fans are going to have a lot of fun with these. Those, and the other features we've put into play here, really make the Empire Earth II experience complete."

Empire Earth II: The Art of Supremacy is scheduled for release in Spring 2006.


Originally written by Tim Grube

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