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GB Review: Midnight Club LA Remix (PSP)Posted 11:48am Mon Nov 24, 2008 by Ryan Fulton Tags: review, midnight club la remix, rockstar, racing


Midnight Club LA Remix is a competent racer with few niggling issues and annoyances. The portable version holds up well to its fully featured console cousins and for an arcade style racing game on the go you're unlikely to come across a better example of the genre at the moment, but it's far from a must have title if you're not really in the market for a portable racing game. It's worth a buy if you're interested in a racer that's not tethered to a television.

score: 3 out of 5

Click here for an explanation of our review and scoring format.

Every once in a great while, in every field, in any genre, there is a title that exemplifies, redefines, and generally leaves everyone else involved in the business both gob-smacked and flabbergasted. Midnight Club LA Remix for the PlayStation Portable is not such a title, but it is a competent arcade racer spread across the cities of Los Angeles and Tokyo where you can pop parking brakes and bust nitrous boosts to your heart's desire. While it exhibits a few issues it ultimately proves itself to be a fun title.

  Launch Gallery: Midnight Club LA Remix

(15 images)

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Midnight Club: Los Angeles Box Art UnveiledPosted 10:04am Thu Jan 24, 2008 by Tim Grube Tags: Midnight Club Los Angeles, Rockstar Games, Xbox 360, PlayStation 3
Hot off the press this morning from Rockstar Games is the box art of Midnight Club: Los Angeles for the PlayStation 3 and Xbox 360. Enjoy!

Hit the read more for the larger images.

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[rockstargames.com]
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Midnight Club 3 Release Date AnnouncedPosted 12:25pm Fri Feb 03, 2006 by The Gaming Horizon Archive Tags: Championship Manager 2006, Midnight Club 3 DUB Edition, archive

Rockstar Games has announced a release date for their upcoming racer Midnight Club 3: DUB Edition.

The game is scheduled to ship for the Playstation 2 and Xbox on April 12th, 2005. DUB Edition lets you race through the streets of Atlanta, Detroit and San Diego. The game also looks to feature eight-player online support and vehicle custimizations.

Though we now have the date for the Playstation 2 and Xbox, Rockstar didn't give any date for the PSP version yet.


Originally written by Brian Mohr

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GH Review: Midnight Club 3: DUB Edition (PSP)Posted 7:44pm Wed Jul 06, 2005 by The Gaming Horizon Archive Tags: review, archive, PSP, Midnight Club 3 DUB Edition

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Brian Mohr.

The Lowdown

Although Rockstar isn’t bringing their biggest franchise over to the PSP quite yet, they did wet our appetites with one of their secondary hits in Midnight Club 3: DUB Edition. DUB brings portable gaming to a new level with impressive graphics, a slew of options and the wonderful free-roaming atmosphere we’re all accustomed to; this isn’t to say that the game is without faults.

The Good

Overall, players will be very impressed with the conversion of Rockstar’s hit racer. Unlike other games that have come to Sony’s new handheld, Midnight Club 3 is not a scaled-down version of the console title; instead it packs just as much punch. The game keeps the free-roaming experience fully intact which fits the handheld perfectly and means you’ll be able to drive through all three cities – San Diego, Detroit, and Atlanta – discovering landmarks, racing the competition and building your garage of vehicles and money. All the cities look impressive and are intricately designed.

The game features multiple modes, including quick race, arcade, career and multiplayer. Most of your time will be spent in career mode as you race the competition and win money that helps you buy upgrades and new cars. The number of upgrades and cars available is incredible – Rockstar’s portable version offers just as many as its console brother, and if you’re not a car nut you can use the auto-upgrade feature instead.

One of the biggest features for any game, especially a driving title, is the control scheme. Thankfully Rockstar made sure that you’ll have no problem. In some games the PSP’s analog nub can be difficult to maneuver, but in Midnight Club 3 it controls wonderfully. Your other buttons are just as properly sensitive and plainly laid out; X controls the gas, square nitro release, R handbrake, and L weight transfer. It’s very easy to get accustomed to the controls and the career mode works you through them comfortably.

The multiplayer feature is also impressive as it gives you multiple options in ad hoc, including paint, capture the flag and tag modes. Each of them you can play with four-six players.

Finally the sound for Midnight Club 3 is very solid. The urban hip-hop and rap is still there and that is all dependent on a player’s choice, but more importantly the sounds of the cars running and tires screeching really makes you feel like you’re apart of the experience.

The Bad

Certainly the biggest problem for Midnight Club 3: DUB Edition is the loading time. Each accounts for up to and over one minute in length. That may not seem like a lot as an onlooker, but when you have to wait every time you change menus or select a game it becomes exhausting and extremely agitating. This is particularly upsetting when you consider that each race runs between one and three minutes long and you’re spending about one-third of your time waiting for the game to start. Thankfully the only time you don’t wait is when you want to redo a race.

A few other faults present include a slightly slow framerate, dark backgrounds that can present problems while racing and the lack of online multiplayer. The framerate issue isn’t much of a problem during the race except that it does make you feel like you’re not going that fast, although the bigger issue in relation to it is that when you’re in the garage you’ll notice jumps when you’re selecting between vehicles or upgrades.

The dark backgrounds can be a nuisance because sometimes either walls, cars or arrows can be difficult to make out on the small screen especially in the darkness and fog. One way to solve this problem is to brighten your screen; I noticed this helped but didn’t completely solve the problem.

Finally, the lack of online multiplayer is very disappointing particularly with such an impressive racer like Midnight Club. I would have rather waited a few more months for the opportunity to take the ad hoc experience online. This certainly would have been a perfect title to put such a feature on.

The Verdict

Overall, Midnight Club 3: DUB Edition is probably one of the best PlayStation Portable titles in stores and brings the full console experience to a handheld, both in terms of graphics and console options. The game looks and feels amazing and the controls are easy to pick up and play. The game falls flat when it comes to the load times which are intolerable at up to and including one minute. Sadly the game also doesn’t include online play either, a disappointing drawback. In the end, if you’re willing to wait out the load times then you’ll be pleasantly surprised with one of the best titles out for the PSP to date.

GAMEPLAY: 8
The controls are simple and easy to pick up. The racing is competitive and fun.

GAMEPLAY: 8.9
The cities, cars and environments are very well designed – even the dark fog looks impressive.

SOUND: 8.8
The music is a matter of personal opinion, but the engine sounds and tire screeches are nice.

FUN FACTOR: 6.8
When you get to play, the game is fun, but sadly the load times drag down the experience.

REPLAY VALUE: 8.5
There’s plenty to see and do. Career mode will give you a lot to play; add to that ad hoc.

TOTAL SCORE: 8.2


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GH Preview: Midnight Club 3: DUB Edition (PSP)Posted 11:49pm Fri May 13, 2005 by Tim Grube Tags: archive, Midnight Club 3 DUB Edition, preview

This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Buzz

The best-selling PlayStation 2 and Xbox title, Midnight Club 3: DUB Edition, is headed to the PSP and is shaping up to be one hell of a title. This will be the first PSP title out of the Rockstar Games studios and the company is giving the gamer lots of features. You have customizable licensed cars, three open cities to race in, multiplayer action, and several modes.

Gamers will be able to tweak their car inside and out. For example, you can do custom paint jobs, change out your rims, purchase body kits to make the car look like a mean machine, and much more. Upgrades for performance parts range from suspension to superchargers. The blur is back this time around! Rockstar San Diego found a way to make the gamer feel the sense of speed on a small screen.

Three cities – Atlanta, San Diego, and Detroit – will all be open for racing. Each city is rebuilt for the PSP, so expect all the shortcuts, secrets, and side streets. It's all there! Rockstar is also hard at work with a new mode called "On The Go". The mode will be meant for people who don't have large amounts of time to play and will be able to play in sessions. Multiplayer capabilities will also be integrated for ad-hoc and online. Up to six players will be able to play in each game.  

The Prediction

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GH Review: Midnight Club 3: DUB Edition (PS2)Posted 9:15pm Tue Apr 26, 2005 by Aaron Dunlap Tags: review, archive, PlayStation 2, Midnight Club 3 DUB Edition

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.

The Lowdown

Did you know that Rockstar makes more than just car-stealing games? That’s right, they also make car-driving games.

I’ve always been a fan of the Midnight Club series. Midnight Club: Street Racing was my favorite PS2 launch title, and it actually started the contemporary street racing addiction as it came out a year before Vin stole our hearts in The Fast and the Furious and three years before Electronic Arts pretended to have invented the concept with Need for Speed Underground. Midnight Club had a simple concept: drive around a city at night, look for people to race, beat them and win their car (which was usually better than yours). This simple and addictive gameplay came through with 2003’s Midnight Club II but, in order to keep up with the times, Rockstar teamed up with DUB magazine to turn Midnight Club 3 into a full-blown car modification powerhouse.

 The Good

Midnight Club 2’s frantic and simple gameplay is back, in this amped up sequel that kicks everything you thought you knew about street racing games in the face. Unlike in previous games where the cars are phony and few, here we have over 50 actual cars and darn near a thousand actual modifications, from body kits to vinyl decals to ridiculously oversized spoilers. Licenses come in four classes, including the ever-popular import tuners, midsized sedans and sport scars (like Honda Civics and Toyota Supras) that kids these days love to dump thousands of dollars on customizing; luxury cars of the Lexus and Cadillac sort; American muscle cars, classic ‘Vettes and Mustangs; and chopper, Harleys and custom rides.

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