This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Eric Dayday.
Spy Hunter: Nowhere to Run features the likeness of Dwayne “The Rock” Johnson, who plays the lead role in the corresponding movie. Problem is that here we have the game, but no movie to be found. Then, there’s a gameplay curveball that may anger Spy Hunter purists – on foot sequences. We’re not starting off on the right foot are we?
Not surprisingly, The Rock’s inclusion as the main character, Alex Decker, is one of the few bright spots here. As The Rock in the former WWF now WWE, he was always a charismatic person and it peeks through in Alex’s witty lines. Unfortunately, that too is sometimes off because of the wooden script, which leads to some awkward deliveries. But, at least they managed to squeeze in some of Rock’s trademark wrestling moves in the on-foot sequences.
Thankfully, the car sequences are still intact and are done pretty well for the most part. There is a huge variety of weapons to use, all of which are useful in certain situations, as many fans know. The Interceptor, which the car is known as, will change form depending on the terrain – car on land, boat over water, and a motorcycle at certain points. The transition between the modes is seamless, so switching between land and water is a fun change of pace. The problem with these sections is that the controls aren’t very tight. No matter what form the Interceptor is in, it controls very floaty. On the opposite end of the spectrum is the control for the salvo mechanic. When using the salvo, the game freezes and allows you to move a reticule to target multiple targets at once, unleashing a barrage of missiles. Unfortunately, getting that reticule to move where you want is a chore since it doesn’t want to respond to direction you want it to go. And with a limited supply of salvos, trying to get all of the targets in one shot is more irritating than it is useful.
I haven’t picked up a Spy Hunter title since the original arcade title, so all I know are the linear driving levels featuring a car with more weapons than a Bond car. And when I started the game as a third-person action game, my first reaction was “what is this doing in my Spy hunter?!” Though I will admit that the initial reaction wore off pretty soon and I warmed up to the out of car sequences somewhat.
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