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GH Review: Spy Hunter: Nowhere to Run (Xbox)Posted 11:20pm Thu Sep 21, 2006 by The Gaming Horizon Archive Tags: review, archive, Xbox, Spy Hunter Nowhere to Run

This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content. It was written by Eric Dayday.

The Lowdown

Spy Hunter: Nowhere to Run features the likeness of Dwayne “The Rock” Johnson, who plays the lead role in the corresponding movie. Problem is that here we have the game, but no movie to be found. Then, there’s a gameplay curveball that may anger Spy Hunter purists – on foot sequences. We’re not starting off on the right foot are we?

The Good

Not surprisingly, The Rock’s inclusion as the main character, Alex Decker, is one of the few bright spots here. As The Rock in the former WWF now WWE, he was always a charismatic person and it peeks through in Alex’s witty lines. Unfortunately, that too is sometimes off because of the wooden script, which leads to some awkward deliveries. But, at least they managed to squeeze in some of Rock’s trademark wrestling moves in the on-foot sequences.

Thankfully, the car sequences are still intact and are done pretty well for the most part. There is a huge variety of weapons to use, all of which are useful in certain situations, as many fans know. The Interceptor, which the car is known as, will change form depending on the terrain – car on land, boat over water, and a motorcycle at certain points. The transition between the modes is seamless, so switching between land and water is a fun change of pace. The problem with these sections is that the controls aren’t very tight. No matter what form the Interceptor is in, it controls very floaty. On the opposite end of the spectrum is the control for the salvo mechanic. When using the salvo, the game freezes and allows you to move a reticule to target multiple targets at once, unleashing a barrage of missiles. Unfortunately, getting that reticule to move where you want is a chore since it doesn’t want to respond to direction you want it to go. And with a limited supply of salvos, trying to get all of the targets in one shot is more irritating than it is useful.

I haven’t picked up a Spy Hunter title since the original arcade title, so all I know are the linear driving levels featuring a car with more weapons than a Bond car. And when I started the game as a third-person action game, my first reaction was “what is this doing in my Spy hunter?!” Though I will admit that the initial reaction wore off pretty soon and I warmed up to the out of car sequences somewhat.

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The Rock Talks Spy HunterPosted 7:38am Tue Jul 18, 2006 by The Gaming Horizon Archive Tags: Spy Hunter Nowhere to Run, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Nate Francis.

Summertime is the time for slow news cycles in this business, I've learned. Fortunately, any time Dwayne Johnson, a.k.a. "The Rock" opens his mouth, you can be guaranteed good material - his latest blurbs on Spy Hunter: Nowhere to Run being no exception. From Midway's press release:

Were you a fan of the original, SpyHunter?

I was a big fan of the original game. When Midway came to me with the idea, of course, we were still in the development of the movie. So my first question was how is this game going to be different? How can it compete? They said for the first time the fans of the video game Spy Hunter are going to be able to get out of the car and actually become this character who's been driving this car all this time. So I thought, okay, how else can we compete because the video game market is so ultra competitive? How can we be creative? How can we maim and bring death to the opponents creatively with my bare hands? :)

Since your character gets out of the car for the first time in franchise history, do you think this makes SpyHunter the next Knight Rider?

Okay, well let me tell you something. Comparing Michael Knight to Alex Decker is like comparing wine to vinegar. Alex doesn't care about wearing the coolest jeans or the coolest jacket. He just has one mission, which is to hunt down spies and to kick ass like there's no tomorrow.

I can only imagine that he followed that last line up with the People's Eyebrow, and then knocked the interviewer out with one meaty hamfist to his temple. Seriously, comparing The Rock to this guy? Please.


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Nowhere Else and Beyond World CompletedPosted 12:05pm Wed May 24, 2006 by Shiva Stella Tags: Nowhere Else and Beyond, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

Nowhere Else and Beyond, developers of the PC MMORPG conveniently entitled Nowhere Else and Beyond, has announced that it has completed its 4,000,000 tile world. The game is the first graphical MMORPG that enables players to design their own quests and dungeons right from the browser (and this is without plugins) and is "completely free, surviving off donations alone."It isn’t just about creating your own quests, Nowhere Else and Beyond takes crafting and to a whole new level, allowing players not only to craft items and even entire dungeons. Thanks to this open ended structure there are over 195 quests currently available. Additional features include player run newspapers, player run auctions and shops, mini-games, and automated new daily quests.Perhaps most interesting is a dynamic combat system where players have the option of fighting in a simple mode against one enemy where they control potions, magic, and attacks, or a more advanced mode against multiple enemies where tactics and movement come into play. The advanced pet system will also provide players with a companion like none-other, and once again this is all available completely free of charge!You can check out Nowhere Else and Beyond's official site by clicking here.

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