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Time Crisis 4 Price Drop At AmazonPosted 9:55pm Mon Dec 17, 2007 by Tim Grube Tags: , PlayStation 3, Time Crisis 4, sales, discount, amazon

I think Amazon is on a roll here this holiday season by price dropping a bunch of their items. Could I say, "hot" items. Last week, the online company dropped Call of Duty 4 to $40 while the MSRP was still standing at $59.99. Now, this week Time Crisis 4 with the Guncon 3 Controller has been dropped to a whopping $49.99 which also has free shipping for the PlayStation 3. The title released on November 20 and carried an MSRP of $89.99.

The numbers haven't been released yet out of Namco whether or not Time Crisis 4 is selling, but I would totally pick this up being so low. Last minute holiday shoppers? I do believe you are one of them!




[amazon.com]
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Another Time Crisis 4 Update, Note the New GunconPosted 6:24pm Mon Nov 05, 2007 by Shiva Stella Tags: Time Crisis 4, PlayStation 3, Namco Bandai, people, Takashi Satsukawa, guncon

In another Time Crisis 4 update for today the game's director, Takashi Satsukawa, has posted over at the official PlayStation Blog regarding the title's development, specifically the creation of the new guncon and the logic behind the move. Time Crisis 4 and the new guncon will enable players to maneuver independently of the camera as well as shoot, varying the arcade style a bit.

Here's an excerpt:

The Time Crisis team has been eager to implement a solution for moving and shooting to the series for years now – our development tools allow us to do this in early builds of games – but it was too difficult to implement this feature into a full game using only the Guncon 2 controller. With our next title planned for the PLAYSTATION 3 system, we began work on our next iteration of the Guncon hardware to bring new functionality to the series and allow us to implement our goals for a free-roaming Time Crisis experience. We asked our designer to come up with a few illustrations showing a Guncon with one analog stick. After getting the results, we realized that this was going to be a more intimidating project than we had planned!

Hit the link for the full article. Click here for today's new trailer.




[blog.us]
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New Time Crisis 4 Trailer + Grenades, Click NowPosted 11:11am Mon Nov 05, 2007 by Shiva Stella Tags: Time Crisis 4, PlayStation 3, Namco Bandai, video

Namco Bandai has unleashed a new trailer for its Time Crisis 4 on the PlayStation 3. The game is set to launch on November 20 - until then go ahead and give it a peek at the jump.

Continue reading...




[gametrailers.com]
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New TimeShift Q&APosted 3:01pm Fri Oct 26, 2007 by Shiva Stella Tags: Timeshift, qanda
A new Q&A regarding TimeShift, a sci-fi shooter in which players can control time, has been posted over at Sierra's community forums.

The game is launching for the Xbox 360 and PC on October 30 followed by a PlayStation 3 release on December 4.

Hit the jump to view the Q&A.

Continue reading...


[vgames.com]
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Time Crisis 4 Trailer SurfacesPosted 7:39pm Wed Oct 24, 2007 by Tim Grube Tags: Time Crisis 4, PlayStation 3, video
Namco Bandai just released a new trailer showing off this beautiful sequel for the PlayStation 3 entitled, Time Crisis 4. The game will take use of the new Guncon 3 controller and is expected to hit stores on November 20.




[wikipedia.org]
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Konami Ships Time Ace To StoresPosted 10:54am Tue Jun 12, 2007 by The Gaming Horizon Archive Tags: Time Ace, archive
Konami Digital Entertainment today announced it has shipped Time Ace to stores nationwide for the Nintendo DS.

In Time Ace, players assume the role of Dr. Hugo Clock, a peace-loving scientist who has invented a time machine with the intention of preventing World War I from happening. Before he can act on his altruistic plan, the time machine is stolen by his meddling assistant, Klaus Scythe, who begins to unleash an assault on the world using powerful weaponry stolen from the future. As the only other person who knows of the time machine’s existence, Dr. Clock must take to the skies and travel through time to put an end to Scythe’s scheme once and for all.

Time Ace has a suggested retail price of $29.99 and is rated “E10+” by the ESRB.


Originally written by Tim Grube

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Brothers in Arms For Wii, DSPosted 2:12pm Wed Apr 04, 2007 by The Gaming Horizon Archive Tags: Brothers in Arms Double Time, Brothers in Arms DS, archive
Ubisoft has announced that its highly successful Brothers in Arms franchise will be arriving on the Nintendo DS and Wii this year. Entitled Brothers in Arms DS and Brothers in Arms Double Time, respectively, the games promise to "immerse Nintendo system owners into the intensity of World War II through the stories of Sergeants Baker and Hartsock and their squad of paratroopers during the Normandy invasion."

“Brothers In Arms on the Wii and DS systems is really exciting for us,” said Randy Pitchford, president of Gearbox Software. “I am a huge fan of both systems and thrilled about making games for the two platforms. In the entire space of first-person shooters on video game systems, Brothers In Arms really lends itself to both the Wii and DS interfaces. Imagine using the Wii Remote to give actual hand signals or aiming with the DS stylus from a covered position. That’s what you can look forward to with Brothers In Arms Double Time and Brothers In Arms DS.”

Brothers In Arms DS Key Features:

  • First Brothers In Arms for the DS System: Exclusively designed for Nintendo DS with easy-to-use, stylus-based controls such as using the Touch Screen to aim, with the camera following the stylus.
  • Impressive, Realistic 3D Graphics: Incredibly detailed environments with highly believable characters and enemies, cinematic camera angles, and great animation.
  • Drivable Vehicles: Drive a recon car or a Sherman Tank. Use a wide range of weapons such as bazookas, sniper rifles, grenades and more to destroy your enemy.
  • 16 Missions and Three Different Campaigns: Relive the intensity of WWII through three different campaigns, from Normandy to North-Africa and Ardennes.
  • Redesigned New Multiplayer Experience: Fight major multiplayer battles with three of your friends in different multiplayer modes, including Deathmatch and Team Deathmatch.
  • Contextual Movements: Gameplay adapted to the Nintendo DS hardware with auto-cover behind walls or auto-recovering life system. 

Brothers In Arms Double Time Key Features:

  • Next-Generation Brothers In Arms - The award-winning WWII franchise comes to the Wii system with all of the action, story and authenticity that has critics and fans eager for more.
  • Combining All 31 Playable Levels: Play as Sergeants Matt Baker and Joe Hartsock, leading your squad behind enemy lines through the Normandy invasion.
  • Unrivaled Authenticity: Fight actual Airborne Infantry battles of D-Day accurately recreated using thousands of official photos, maps, After-Action Reports and eyewitness accounts under the direction of Military and Historical Director, Col. John Antal.
  • Challenging and Dynamic Combat: Featuring close-quarter urban environments and a next-generation artificial intelligence system, Brothers In Arms Double Time promises to take authentic military action to the next level on the Wii system.
  • Enhanced Control Scheme: Issue orders and perform military gestures to command and lead your team using the Wii Remote.

The DS version is tentatively scheduled to launch this summer while Double Time is slated to launch this fall. Screenshots below are from the DS version.
Originally written by Shiva Stella

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Prince of Persia Joining The Wii PartyPosted 11:43pm Mon Aug 07, 2006 by The Gaming Horizon Archive Tags: Prince of Persia The Sands of Time, Prince of Persia Revelations, Prince of Persia Warrior Within, Prince of Persia The Two Thrones, archive
IGN reports that an Ubisoft representative confirmed the development of a Prince of Persia entry for the upcoming Nintendo Wii.

 "I can confirm that a game based on the popular Prince of Persia franchise is one of many titles Ubisoft has in development for Nintendo's Wii. At this time we can not provide an official date for the game or any additional information about it."

Now we can all start wondering how they'll integrate the running jump, and standing around on pressure plates with the Wii controller.
Originally written by Philip Palmer

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Timeshift Screenshots, Weapons InfoPosted 10:10am Fri Jul 07, 2006 by The Gaming Horizon Archive Tags: TimeShift, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.

We've added 20 screenshots from both the PC and Xbox 360 versions of Timeshift, many of which show the game's unique arsenal in action. Maybe it's only fitting then, that we supply some details on how the weapons will work within the game, straight from Saber Interactive. Read below for more information, and enjoy the visuals.

KnuckleDusterThis small caliber one-handed pistol has excellent accuracy at all distances in primary fire mode. The primary mode shoots individual bullets with a zero blast radius and medium shot power. The ammo cartridges are small, so frequent reloading is required. Due to the small size of the cartridges, you can carry a large amount of spare ammunition. Alt-fire mode is rapid but less accurate and uses ammunition much more quickly than the primary mode.MagCannonThis weapon uses energy cells to shoot concentrated projectiles of magnesium. The two modes of fire utilize the same energy source, but have very different effects. The primary mode shoots projectiles at a medium rate of fire and is highly accurate up to medium range. The shot power is medium and the blast radius is small. This mode of fire is useful in combat situations against large numbers of mid to small-range opponents. The weapon allows for an average amount of shots before reloading. The alt-fire mode creates an extremely powerful projectile with a large blast radius. In this mode the weapon utilizes a significant portion of the internal energy cell for one shot. It is slow to fire and is best used against slow moving opponents, to pierce armor or break objects. The range of the alt-fire is considerably greater than that of the primary mode of attack.M74 BloodhoundThis shoulder-mounted rocket launcher has two unique modes of fire. The primary mode fires rockets that are effective at long range, cause high damage and have a high blast radius. The Bloodhound can only hold a small number of rockets, so you'll want to conserve ammunition and use it only against the toughest opponents. Alt-fire mode launches a guided rocket that you can aim as it flies toward its target.GearMasterThis double-barreled shotgun is extremely effective at close range. It shoots multiple pellets that spread out quickly, so its effectiveness at medium distances is limited, and at long range it is essentially useless. It has a zero blast radius, so you will not incur damage by using it at close range. This weapon reloads relatively slowly, so it is important to shoot accurately and to have room to maneuver after each shot. The Gearmaster carries a medium amount of ammunition. Alt-fire mode shoots both barrels, employing twice as many pellets for twice the damage at close range.KrossBowThis weapon shoots energy projectiles that penetrate an opponent or armor and detonates immediately. The projectiles fly at a medium-fast rate of fire and have a medium blast radius. This weapon holds a medium amount of ammunition, and requires frequent reloading. The KrossBow is extremely accurate at short to medium distances, but it will deteriorate in accuracy at greater distances. The KrossBow's alt-fire mode is as a sniper weapon. Its zoom lens allows you to target opponents from medium range.Echo RifleThis weapon is a single-shot sniper rifle. It possesses 8x zoom capabilities in alt-fire. The gun shoots large caliber projectiles that are extremely powerful and effective at long range. The weapon must be reloaded after every third shot and has a relatively lengthy reload time. The Echo Rifle is most effective in picking off opponents from a distance. It is best used against slow-moving or stationary opponents because of the difficulty in aiming in zoom mode. It is also easier to use the weapon from a stationary position and is thus not particularly useful in fast-paced combat situations.KP-HellRazerThis uzi-style weapon shoots incendiary bullets. Its alt-fire mode provides you with a close-range flamethrower. While the flames are less damaging than a bullet-burst, they are faster, have no recoil, and sow confusion and terror on groups of enemies.Stalker RifleThis automatic rifle fires powerful bullets at a high rate of fire and is extremely accurate at long distances. It has limited ammunition per cartridge and requires relatively frequent reloads. The alt-fire mode is a grenade launcher.Surge GunThis is your most powerful weapon, firing an energy charge that latches onto any enemy it comes in contact with and disintegrates them instantly. In alt-fire mode, the Surge Gun generates a massive pulse of energy that builds up until it fires and annihilates any enemy (or destructible object) in its vicinity.Clutch GrenadeClutch grenade adheres to enemies, using electro magnetic energy.Swarm GrenadeThese grenades are actually miniattack drones. When thrown, these drones deploy in the air and hover in place while firing electricity bolts at nearby opponents.

Static WeaponsIn addition to the handheld weapons and grenades you will also find static turrets in some levels of the game. Turrets can be used by you and your opponents. They are extremely lethal, and you are advised to use the TIME SHIFTING functions of your Quantum Suit to avoid their fire, or even to back an opponent out of a turret that he has recently mounted. The TimeShift world is populated by a host of opponents each with its own unique mode of attack and behavior.


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Tenchu: Time of the Assassins Officially AnnouncedPosted 8:47pm Mon May 22, 2006 by Brian Mohr Tags: Tenchu Time of the Assassins, archive

This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.

SEGA has officially announced the upcoming release of the PSP title, Tenchu: Time of the Assassins.

In the game, player will follow the ninjas, Rikimaru, Ayame, Tesshu and Rin as you follow each character through a specific storyline. Something added to the game is the free mission mode which allows players to play 50 independent missions once you beat the single-player game.

Tenchu looks to include ad hoc multiplayer support as well. Allowing gamers to play head-to-head or cooperatively. There is also a level editor giving players the ability to create their own levels and share them with others through ad hoc download.

Tenchu: Time of the Assassins is scheduled to release June 23rd, 2006.


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