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E3 2008: Halo Wars ScreenshotsPosted 1:17am Tue Jul 15, 2008 by Aaron Dunlap Tags: e3 2008, screens, gallery, halo wars, microsoft, xbox 360
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E3 2008: Halo Wars Coming In 2009Posted 7:46pm Mon Jul 14, 2008 by Zach Lott Tags: Halo, Halo Wars, Microsoft, Xbox 360, PC

1up is reporting via their E3 coverage that Halo Wars, the upcoming RTS set in the Halo universe, is definately locked into a 2009 release date. They received the news from Dave Pottinger, the game's lead designer, with whom they have a huge interview on their site which can be found here. Be sure to check it out if you're looking forward to the game, which will be available for the Xbox 360 and PC and is being developed by Ensemble Studios, the minds behind games like Age of Empires.


[1up.com]
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New Halo 3 Map Coming Next WeekPosted 3:05pm Thu Jul 03, 2008 by Zach Lott Tags: Halo 3, Bungie, Xbox 360, Maps
Here's some news for those of you who are still playing Halo 3: 1up reports that Bungie is readying a new, free map, called Cold Storage, for release on July 7.

Bungie has noted that Cold Storage "will be implemented in regular rotation in playlists that require the Legendary Maps." To help out anyone who has yet to purchase the Legendary Maps, they will be dropping the price down to 600 Microsoft Points on July 7. They'll also be releasing a one-day-only deal of a free theme and some gamerpics on the same day.

[1up.com]
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GTA IV Smashes World Records, Nearly Doubles Halo 3 SalesPosted 12:57pm Tue May 13, 2008 by Aaron Dunlap Tags: Grand Theft Auto IV, Halo 3, sales, Guinness, advertising
Just in time to render the new Guinness World Records Gamer's Edition outdated, the Guinness people have announced that Grand Theft Auto IV has practically destroyed currently held records for fastest-selling game and most-profitable entertainment product.

In the first 24 hours, GTA IV sold 3.6 million copies and earned $310 million dollars.

Prior to GTA IV's record-setting releases, the record-holder for the most-selling game was Halo 3 with $170 million in 24 hours. Compare that to the record-holding movie and book with Spider-Man 3 making $60 million and the latest Harry Potter book making $220 million in 24 hours.

Consider how ubiquitous Halo 3's advertising was compared the the relatively tame promotion for GTA IV. Halo 3 had its own soda and viral videos and ARGs and commercial coverage on practically every network. Then there's GTA IV, with just a few simple commercials and lots of talking heads on the news hallooing about dead hookers and it nearly doubles Halo 3's first-day earnings.



[guinnessworldrecords.com]
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Halo Wars On PC? Uhh.. NevermindPosted 12:44pm Thu Jan 31, 2008 by Aaron Dunlap Tags: Halo Wars, PC, Xbox 360, Tiberium, RTS, Halo

Yesterday we mentioned a rumor that the upcoming Halo strategy game, Halo Wars, might be appearing on the PC. Forget it.

Kotaku contacted Microsoft for a comment, and the idea was quickly squished. Sayeth MS:
Halo Wars" is being developed from the bottom up for the Xbox 360 and its control scheme to ensure that we deliver a groundbreaking console RTS experience. Given that, we have no plans to develop "Halo Wars" for Windows Vista at this time.

Oh well.

[kotaku.com]
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Obvious Rumor: Halo Wars Coming To PCPosted 10:22am Wed Jan 30, 2008 by Aaron Dunlap Tags: Halo Wars, PC, Xbox 360, Tiberium, RTS, Halo

Two games I'm looking forward to this year: an FPS (Tiberium) based on an RTS franchise (Command & Conquer) and an RTS (Halo Wars)  based on a FPS franchise (Halo). Halo Wars has been looking pretty good in recent gameplay footage, but in my mind always had the disadvantage of being a console game.

Console RTS games can occasionally be adequate compared to their PC counterparts, but are rarely as good or better. Halo Wars has always been treated as an Xbox 360 exclusive, but we'd always hoped it'd make its way to the PC with keyboard/mouse control.

Gaming site The Angry Pixel is carrying the rumor that our wild guesses are accurate. Microsoft wants to expand their Games For Windows... concept, and a game like Halo Wars is a sure bet for that.

Like most "news" in this industry, this is just a rumor. Like most "rumors" in this industry, it's probably true.

[theangrypixel.com]
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Master Chief to Play Supporting Role in Own FilmPosted 4:35pm Wed Jan 16, 2008 by Shiva Stella Tags: Halo, Halo movie, Master Chief, Bungie, film

Disappointing news for Master Chief friends today, as the Halo movie (if it's still in the works at all) has demoted MC to a supporting cast role instead of focusing on him as the main character. If you ever played a Halo game and noticed how MC sort of... lacks anything that would make people think he was a human (ie, a personality), this probably makes sense to you.

Explained Joseph Staten, Bungie writing director, "I think what it boiled down to with the film was really a question of 'Who is the main character of the movie?' Is it the Master Chief or is it somebody else? And over time I think everybody around the table agreed that the Master Chief is best left as the most important supporting cast member."

So if the movie ever does come to fruition it'll be a film that just so happens to have Master Chief in it. Feel free to use your imagination to the right.

[computerandvideogames.com]
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Game Developers Conference 2008 Featured SpeakersPosted 2:33pm Wed Jan 16, 2008 by Shiva Stella Tags: GDC 2008, people, game design, Peter Molyneux, Fable 2, Ken Levine, Bioshock, Chris Butcher, Halo 3, Cevat Yerli, Crysis

The Game Developers Conference 2008, which is currently scheduled for February 18-11 in San Francisco, has published a list of featured speakers and topics under discussion for each. Here are some big names for the curious:

Peter Molyneux (Head of Studios, Lionhead Studios), on (surprise!) Fable 2 - The Big Three Features Revealed.
  • Peter Molyneux's stated ambition as a designer is to make FABLE 2 a landmark game. In order to achieve this three big design features have been added. The inspiration and rational behind these features will be discussed along with their evolution throughout the development process. The wider context of their impact and influence on the RPG genre with also be examined as the ambition is also to evolve the genre itself. The talk will be supported by retrospective videos as well as live game examples.

Ken Levine (President/Creative Director, 2K Boston) on (bigger surprise!) Storytelling in Bioshock: Empowering Players to Care about Your Stupid Story (sign me up).
  • Game stories can matter, even in first person shooters. But first we're going to have to give up a lot of our preconceptions about what people care about when playing a game. For too long, games (especially first person shooters) have been stuck in a "game sequence followed by story sequence" mentality. Ken Levine will tell the tale of how the BIOSHOCK took a pointy-headed idea about a pseudo-objectivist utopia and turned it into one of the most compelling and succesful game worlds in recent history. What were the tools used? What compromises had to be made? Where did the shooter end and the story begin? How did we make people give a crap? How did we use story and narrative to become perhaps the most talked about game at the super-crowded E3 2006? What does this all mean for stories in games? And must of all, what hell does "Mise En Scene" mean?

Chris Butcher (Engineering Lead, Microsoft/Bungie) on E Pluribus Unum: Matchmaking in Halo 3.
  • The online multiplayer mode of HALO 3 features an automatic matchmaking system to place players into games. Players may join individually or with parties of friends, and are quickly matched into groups. This presentation describes the algorithms behind the peer-to-peer matchmaking model, and its implementation over Xbox Live. It examines the impact of matchmaking on the HALO online community, and provides techniques for shaping the player experience and discouraging cheaters. The tradeoffs of an automatic matchmaking system compared to traditional multiplayer game browsers will be discussed, and illustrated by some results from the first months of HALO 3's operation.

Cevat Yerli (Managing Director, Crytek) on Crysis in the Making.
  • This session will offer a look into key areas of CRYSIS development that markedly depart from Crytek's first project, FAR CRY. Main topics include Nanosuit design and gameplay, creating a rich, destructible/non-linear world, and peopling it with dynamic, believable AI enemies that challenge and entertain the player.

You can view the full list of featured speakers here. If you're interested in the keynotes, however, you can find that here.


[gdconf.com]
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Bagless Vacuum Looks Halo-Inspired As Well, Psychosis ImminentPosted 2:37pm Mon Jan 14, 2008 by Aaron Dunlap Tags: Halo, Master Chief, bagless vacuum

Tell me that doesn't look like the helmet of Master Chief's SPARTAN armor. Go on, tell me.

Compare this to the Hummer HX that looks a bit like a Warthog. Perhaps Halo-chic will become the next design trend.



[appliancist.com]
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Hummer Says HX Concept Not Halo-Influenced, Sky Not BluePosted 1:11pm Mon Jan 14, 2008 by Aaron Dunlap Tags: Halo, Hummer HX, cars, Warthog

Since early photos of the new HX concept from Hummer have surfaced, nearly anybody who's spent some time playing any Halo game can't help but notice the slight similarities between it and the game series' Warthog vehicle. At the North American International Auto Show currently going on in Detroit, mlive asked the question on all our minds: Is the Hummer HX inspired by Halo?

No, says Carl Zipfel, director of exterior design for the HX concept. If anything, it's inspired by ATV/4-wheeler vehicles and all that.

He does confirm that he has himself played the games, and also that there are no plans to attach a turret to the back.

I think if the concept car were blue or pink or red or orange, nobody would have even made the connection. The problem is that I would identify that color as "Halo green," so the mind cannot be blamed for making unilateral connections like that.

Look at those tires, man.

[Photo Source: mlive.com]

[mlive.com]
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