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GB Review: Plushees (DS)Posted 3:23pm Thu May 08, 2008 by Eric Jonathan Smith Tags: Destineer, Plushees, DS, kids games, cute

Plushees: cute but deadly... fun?


A simple glance at the cute-yet-frightening boxart of Plushees for the Nintendo DS and you might be tempted to group it with the multitude of low quality kids' games that have suffocated Nintendo handhelds for years. However, despite its appearance as a stuffed animal themed minigame collection, it manages to overturn poor expectations with simple and light goal-oriented gameplay. Plushees, despite its inadvertently unsettling exterior, is actually a solid choice for the right age group and may very well captivate budding gamers of the eight-and-below set.

score: 3 out of 5

Click here for an explanation of our review and scoring format.

Plushees' premise is simple: through the power of imagination or dark magic, stuffed animals have come alive and are naturally in need of love and companionship that only you can provide. To do this you must purchase plushees carnival-style with tickets earned from the game's two main modes, Arcade and Plushee Play. It will take a lot of play, as the 25 plushees you can purchase in the Plushee Store cost anywhere between 200 and 1000 tickets and run the gamut from monkeys to dragons.

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Tabloid Blames Video Games for IlliteracyPosted 12:56pm Thu Nov 29, 2007 by Shiva Stella Tags: politics, the sun, europe, kids
Here's a new take for the anti-video game camp, as The Sun - a tabloid based in Europe - has claimed that the reading skills of English children have "slipped" due to games.

The Sun reports that a recent literacy study found that at least a third of ten-year-olds spend more than three hours a day playing games as opposed to reading.

A nice little quote from The Sun:

Kids hooked on computer games have sent England plummeting down world league tables for reading, Ministers claimed pupils spend so much time on consoles that they are not burying their noses in books.

What's funny is that a lot of games, in particular RPGs and strategy titles, involve quite a bit of reading of either dialogue, manual, or menu-system instructions, but either way I fail to see how any of this is the gaming industry's fault.


[mcvuk.com]
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