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New Resistance 2 Interview VideosPosted 1:09pm Thu Jan 17, 2008 by Shiva Stella Tags: PlayStation 3, Resistance 2, Resistance Fall of Man, video, interview, people, Insomniac Games, Ted Price, Colin Munson
Video footage of a recent interview of Ted Price and Colin Munson of Insomniac Games regarding Resistance 2 (dated for 2008), the sequel to the best (or second best, depending on your love for Call of Duty 4) shooter on the PlayStation 3, has hit the Web.

Hit the jump to view all three of them, but keep in mind that the quality level is a little low.

The game is said to feature:
  • A huge co-op component featuring eight player story-driven campaigns over PSN (two player local) alongside single-player campaigns.
  • Sixty player competitive modes with a focus on squad-versus-squad combat set in huge United States landscapes.
  • New enemies including Chameleon and Stalker with total cloaking ability
  • Multiplayer class system. Three basic templates - tank with heavy weaponry, special ops for distance (bullseye modified with zoom) and medic.
  • Online matching - standard difficulty discarded for scaled challenges for team skill.
  • Partially randomised geometry making levels different with each play through.
  • Insomniac have been listening to players complaints about the first game and are also further tapping the power of the PS3 to give more enemies onscreen and improved AI. They are also working on a solution to the long checkpoints and health system.

Continue reading...


[threespeech.com]
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Game Developers Conference 2008 Featured SpeakersPosted 2:33pm Wed Jan 16, 2008 by Shiva Stella Tags: GDC 2008, people, game design, Peter Molyneux, Fable 2, Ken Levine, Bioshock, Chris Butcher, Halo 3, Cevat Yerli, Crysis

The Game Developers Conference 2008, which is currently scheduled for February 18-11 in San Francisco, has published a list of featured speakers and topics under discussion for each. Here are some big names for the curious:

Peter Molyneux (Head of Studios, Lionhead Studios), on (surprise!) Fable 2 - The Big Three Features Revealed.
  • Peter Molyneux's stated ambition as a designer is to make FABLE 2 a landmark game. In order to achieve this three big design features have been added. The inspiration and rational behind these features will be discussed along with their evolution throughout the development process. The wider context of their impact and influence on the RPG genre with also be examined as the ambition is also to evolve the genre itself. The talk will be supported by retrospective videos as well as live game examples.

Ken Levine (President/Creative Director, 2K Boston) on (bigger surprise!) Storytelling in Bioshock: Empowering Players to Care about Your Stupid Story (sign me up).
  • Game stories can matter, even in first person shooters. But first we're going to have to give up a lot of our preconceptions about what people care about when playing a game. For too long, games (especially first person shooters) have been stuck in a "game sequence followed by story sequence" mentality. Ken Levine will tell the tale of how the BIOSHOCK took a pointy-headed idea about a pseudo-objectivist utopia and turned it into one of the most compelling and succesful game worlds in recent history. What were the tools used? What compromises had to be made? Where did the shooter end and the story begin? How did we make people give a crap? How did we use story and narrative to become perhaps the most talked about game at the super-crowded E3 2006? What does this all mean for stories in games? And must of all, what hell does "Mise En Scene" mean?

Chris Butcher (Engineering Lead, Microsoft/Bungie) on E Pluribus Unum: Matchmaking in Halo 3.
  • The online multiplayer mode of HALO 3 features an automatic matchmaking system to place players into games. Players may join individually or with parties of friends, and are quickly matched into groups. This presentation describes the algorithms behind the peer-to-peer matchmaking model, and its implementation over Xbox Live. It examines the impact of matchmaking on the HALO online community, and provides techniques for shaping the player experience and discouraging cheaters. The tradeoffs of an automatic matchmaking system compared to traditional multiplayer game browsers will be discussed, and illustrated by some results from the first months of HALO 3's operation.

Cevat Yerli (Managing Director, Crytek) on Crysis in the Making.
  • This session will offer a look into key areas of CRYSIS development that markedly depart from Crytek's first project, FAR CRY. Main topics include Nanosuit design and gameplay, creating a rich, destructible/non-linear world, and peopling it with dynamic, believable AI enemies that challenge and entertain the player.

You can view the full list of featured speakers here. If you're interested in the keynotes, however, you can find that here.


[gdconf.com]
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Square Enix to Purchase Western Devs?Posted 12:51pm Tue Jan 15, 2008 by Shiva Stella Tags: Square Enix, John Yamamoto, interview, people

According to MCV in an exclusive interview with Square's European and US division's John Yamamoto, Square Enix is strongly considering the purchase of Western development studios, in particular European ones.

Said Yamamoto, who claimed that Square Enix is not currently negotiating any buy-outs, "We are now more focused on developing product that will help our expansion in the Western markets and of course this includes more fully localized titles than ever before."

He continued, "In addition, we understand the importance of more global simultaneous releases and this too is a priority. Finally, we are also carefully examining options available for adding product from Western developers to accelerate our growth outside of Japan."

Yamamoto detailed acquisition as "an option" that would help in this endeavor.


[mcvuk.com]
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Nintendo Appoints Two New ExecutivesPosted 1:00pm Mon Jan 14, 2008 by Shiva Stella Tags: Nintendo, corporate news, people, Denise Kaigler, Bill van Zyll
In happier Nintendo news of the morning, Nintendo of America has announced that it has appointed two sales and marketing executives to its new office in Redwood City, California.

Denise Kaigler (soon to be ex-Reebok) signs on as VP of marketing and corporate affairs while Bill van Zyll (ex-Whirlpool) is the new director and general manager of Latin America (sounds like a dictator).

If you're interested in full details from Nintendo, hit the jump. Maybe what Kaigler did for shoes and van Zyll for home appliances they can do for the Wii?

Continue reading...


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Calling all Zelda Maniacs - own a piece of MiyamotoPosted 12:27pm Mon Jan 14, 2008 by Shiva Stella Tags: ebay, Shigeru Miyamoto, people, Legend of Zelda

Destructoid has spotted the ongoing eBay auction of a Limited Edition Zelda GameBoy Advance SP - signed by the Zelda master himself, Shigeru Miyamoto, at the grand opening of the Nintendo World Store in New York City.

Here's what the winner gets:

  • New Gameboy Advance SP Zelda Limited Edition in gold signed by Shigeru Miyamoto
  • New The Legend of Zelda: The Minish Cap cart
  • Booklets and manuals
  • Slightly crushed display box
  • The new feeling of receiving something shipped from Canada

At current the item is listed at $500 with zero bids on a gaming device that Miyamoto actually touched, but if you're a Miyamoto/Zelda freak you'll get a joyful giggle from just glancing at the listing.

I love the way Miyamoto signs his name. /dreamy sigh



[destructoid.com]
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Ex-Midway Employee Suing Nintendo Over Remote SchemePosted 12:07pm Mon Jan 14, 2008 by Shiva Stella Tags: politics, law suit, Patrick Goschy, Nintendo, people, Nintendo Wii
Here's some interesting news for the legally oriented among us: According to Go Nintendo, an ex-Midway employee is suing everyone's favorite company over the Wii remote/nunchuck concept.

Apparently this Patrick Goschy is claiming that he had the idea more than ten years ago and therefore is entitled to money; as far as patents over the technology go, there's no word on whether he had any or not.

Meanwhile Nintendo is claiming that Goschy had zero involvement in the Wii's creation, and that includes ideas. View the video below. Looks familiar, eh?

And no he's not wearing pants.




[gonintendo.com]
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Videogames to Blame for Child Obesity?Posted 5:12pm Tue Jan 08, 2008 by Akshay Masand Tags: Videogames, McDonalds, obesity, steve easterbrook, people, stupid


Steve Easterbrook, the chief executive of McDonalds UK, has recently blamed videogames for child obesity. Talk about the pot calling the kettle black.

Are videogames really to blame? It seems kind of silly and stupid of a company such as McDonalds, which makes its money stuffing the mouths of children (see above), to blame the gaming industry and counter-culture for unhealthy eating habits.

It must be the games that have been climbing the sales charts lately - I bet Call of Duty 4 is responsible for thousands of pounds gained over the holiday season, not those Christmas cookies.


[destructoid.com]
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CNET: Target of Hostile Takeover?Posted 6:48pm Mon Jan 07, 2008 by Solomon Lee Tags: CNET, People, Takeover, Rumor

According to the rumor mill, reports have surfaced that CNET is being targeted by a consortium group (with a 21 percent stake) seeking to establish majority rule over CNET's board and to remove the company's directors in a hostile takeover bid.

This consortium group, led by Jana Partners and Sandell Asset Management, has been heavily criticized by Wall Street analysts with CNET stating the group's intention to control the company's board to be in direct violation of its bylaws. CNET has not commented on the specific details at this time.

CNET is the owner of the Gamespot and GameFAQs websites.


[gamesindustry.biz]
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Microsoft Getting Sued for Poor Live Service Over HolidaysPosted 4:32pm Mon Jan 07, 2008 by Shiva Stella Tags: Microsoft, law suit, Xbox Live, Xbox 360, stupid people

In more bad (but stupid) news regarding Microsoft's Xbox Live service, a class action lawsuit has been filed in Texas that seeks $5 million dollars in damages for Live's poor service over the holiday season.

The three individuals bringing suit against Microsoft claim that the company breached its contract because it knew that "an increase in subscriptions would increase gameplay on its servers" and yet "failed to provide adequate access and service to subscribers."

Though I join many others in scoffing at Microsoft's "failure" to foresee the increased server demand and really don't care for the unannounced free Xbox Live Arcade game being offered as compensation, how the hell could anyone have suffered damages due to poor Live service? And damages that amount to $5 million? Who are these crazies and why are you still breathing in our valuable oxygen?


[gamesindustry.biz]
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Queen Well on Her Way to Becoming a 'Nintendo Addict'Posted 4:00pm Mon Jan 07, 2008 by Shiva Stella Tags: people, queen of england, Nintendo Wii, rumor
The face of Nintendo's widening target audience?

Here's a bit of odd news for Nintendo fans who also appreciate a good read on the British monarchy once in awhile. The People is reporting that the Queen has "become hooked" on Prince William's Nintendo Wii, which the Prince received from his girlfriend for Christmas.

The article claims that the Queen "saw William playing a game after lunch at Sandringham she thought the Nintendo looked tremendous fun and begged to join in... She played a simple ten-pin bowling game (a la Wii Sports) and by all accounts was a natural."

The People's inside source goes on to describe the Queen as "[showing] all the signs of becoming a Nintendo addict... [William's] only difficulty now is prying [the Wii] away from the Queen's clutches."

If I were feeling snippety I could comment that apparently you have to be in line for the throne in order to find a Wii, but I'll let it slide.


[people.co.uk]
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