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Capcom announces dates for Super Street Fighter II HD for XBLA, PSNPosted 3:10pm Wed Nov 19, 2008 by Zach Lott Tags: Super Street Fighter II Turbo HD Remix, Capcom, Xbox Live Arcade, Playstation Network

Capcom announced today the release dates for Super Street Fighter II Turbo HD Remix - November 25 for the PSN version and November 26 for the XBLA version.

Also announced was that various Street Fighter-themed DLC will be released for various XBLA titles while another "little surprise" will be coming for PSN later in the year. In addition, a downloable album of hip-hop music inspired by Street Fighter will be made available for PS3 owners when SSFIITHDR is released.


[gamespress.com]
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Super Monkey Ball On iPhone Sells 300kPosted 10:32pm Mon Aug 11, 2008 by Zach Lott Tags: iPhone, Apple, Super Monkey Ball

It has been just a month since the launch of the iPhone's new App Store gave people yet another new version of Super Monkey Ball, but sales for the game are already flowing in, as it has sold 300k units, according to the Wall Street Journal.

This is big news for proponents of game development on the iPhone, who have argued that the system is capable of competing with the DS and PSP for market share of the handheld gaming industry.

"That's a substantial business. It gives iPhone a justifiable claim to being a viable gaming platform," said Simon Jeffery, president of Sega of America. Sega grossed nearly three million dollars from the game by selling it for $9.99.

Keep your eyes open for news on the performance of other iPhone games, as their success (or failure) will have an interesting impact on whether or not the iPhone will truly emerge as a third viable handheld.

[wsj.com]
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iPhone Monkey Ball Earns $63k in One DayPosted 7:38pm Thu Jul 10, 2008 by Aaron Dunlap Tags: iphone, sales, sega, super monkey ball

The iPhone 2.0 software update isn't even "officially" out yet, but Super Monkey Ball, the most anticipated iPhone game has already sold over 9,000 units.

The App Store was only available this morning via workarounds (it's now available through iTunes directly), so there's been a less-than-24-hour window where apps can even be purchased.

The Monkey Ball game is currently the #1 download at 9029 downloads as of this writing.

According to Apple, when you sell an application in the App Store, you get to keep 70% of the price. Assuming SEGA gets the same deal, that means for every $9.99 unit purchased, they get $6.99. Multiply that by 9,029 and you get $63,112.71.

Not bad for single-day sales for a downloadable title when the software that supports it isn't even officially available. Imagine how the game will sell after tomorrow when everybody and their brother gets an iPhone 3G with the App Store already installed.

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GB Review: Super Smash Bros. Brawl (Wii)Posted 8:07pm Fri Mar 21, 2008 by Eric Jonathan Smith Tags: review, Super Smash Bros. Brawl, Nintendo, 5 stars, Wii



A multitude of variables including dozens of Nintendo-themed stages, endless supplies of rule-changing items, and the best character roster in the series yet adds great depth and longevity to Super Smash Bros. Brawl's gameplay. The online component works well despite some omissions, and with fun inclusions like the story mode, sticker and trophy collecting, and custom stage-building, there is nearly a bottomless well of activities in Brawl. It's needless to say that the game will be played feverously up until the next title in the series and anyone who was even remotely touched by Nintendo in their lifetime would find something to enjoy in Super Smash Bros. Brawl.

score: 5 out of 5

Click here for an explanation of our review and scoring format.

Nintendo's Super Smash Bros. series presents an interesting juxtaposition. As a casual fighter featuring some of Nintendo's biggest and best-selling franchises, it's ironic that Smash Bros's popularity can overshadow even the characters represented in it. Though the situation may seem strange, its appeal to the Nintendo faithful is anything but. The roughly six years since Super Smash Bros. Melee have done nothing but keep anticipation and expectations high for the next installment and the result--Super Smash Bros. Brawl--will not disappoint. 

Super Smash Bros. Brawl can be compressed to a single rule: to knock your opponents off the sides of the screen. You accomplish this by beating your opponents to a pulp to raise their damage percentage. The higher their percentage, the farther they fly, best done with the namesake smash attack. It's really that simple. But just because the concept is simple doesn't mean it's simple in practice.

Continue reading...




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Super Smash Bros. Brawl to Include Virtual Console DemosPosted 1:05pm Fri Jan 25, 2008 by Shiva Stella Tags: Super Smash Bros. Brawl, Virtual Console, demo, Nintendo Wii

Nintendo has confirmed that its hotly anticipated Super Smash Bros. Brawl (recently given a perfect score by Famitsu) will contain several demos of Virtual Console titles, including:

  • Ice Climber (1986, NES)
  • Super Mario Bros. (1987, NES)
  • The Legend of Zelda (1987, NES)
  • Kid Icarus (1987, NES)
  • Kirby’s Adventure (1993, NES)
  • Super Metroid (1994,Super NES)
  • Lylat Wars (1997, Nintendo 64)

Some of the demos will only be available for a limited time, though the full versions will be up for purchase via the Wii Shop Channel.



[gamefront.de]
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Super Smash Bros. Coming To Wii Virtual Console?Posted 6:53pm Tue Jan 22, 2008 by Solomon Lee Tags: Nintendo Wii, Super Smash Bros. Brawl, Rumor

According to CVG, rumors are circulating on the possibility that the original Super Smash Bros. may be coming to the Wii's Virtual Console. The release date is expected to coincide with the release for the upcoming Smash Bros. Brawl for the Wii.

Smash Bros. Brawl has recently received a favorable review from the popular Japanese gaming magazine, Famitsu.

Nintendo has not issued a comment in response at this time.


[computerandvideogames.com]
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Super Smash Bros. Brawl Japanese TV Spot, Isn't it hip?Posted 11:33am Thu Jan 17, 2008 by Shiva Stella Tags: Super Smash Bros. Brawl, Nintendo, Nintendo Wii, Japan, video, TV spot
Here's a fun watch for Super Smash Bros. Brawl fans, as it's the Japanese TV spot for the very hotly anticipated (and perfectly scored by Famitsu) Nintendo Wii game. Take a peek below. The game was recently delayed to March 9 for the US.

       


[gametrailers.com]
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Famitsu Scores Super Smash Bros. Brawl a Perfect 40Posted 3:02pm Wed Jan 16, 2008 by Shiva Stella Tags: Super Smash Bros. Brawl, Nintendo, Nintendo Wii, Famitsu, scores

If you're one of those "Famitsu is god" gamers who keeps a close eye on what the most popular Japanese gaming magazine is playing (and scoring), then here's a tidbit for you.

Apparently Famitsu reviewers really, really like Super Smash Bros. Brawl, as they scored it a perfect 10 across the board - that's 40/40 points. In other words, Super Smash Bros. Brawl has just become the beacon of perfection for all Wii and non-Wii games alike, topping even the likes of Super Mario Galaxy at a cozy 38/40.

I bet that'll sell some Wiis, delay or no.

Here are comments from the four Famitsu reviewers as translated by 1up (I assume):

"This time around even the 1P mode is massive. Adventure Mode will entertain you for quite a long time, and the story's presentation is excellent. In versus mode, the Final Smashes add more uncertainty to battles; you can have a wilder match than ever regardless of skill. Hats off to the ample control and sound options as well."

"Final Smashes-one of the new elements to the game-dazzle, exhilarate, and heat up the battles more than ever. The content-rich 1P mode is aces, too. Movies and action in 'Adventure Mode: The Subspace Emissary' move at a good clip; I completely lost track of the time. Loved it!"

"Compelling presentation and gimmicks, plus dynamic and subtle character motions. You have GOT to see these over-the-top Final Smashes. Lots of versus stages, and the 1P mode is very fulfilling. A stage editor and the ability to browse detailed game data are also pluses."

"The all-stars in this roundup bound across the screen with polish. The game comes complete with a mode that will suck you in even if you're by yourself, and more than enough hooks to stir up the collector within you. This is a supreme game that oozes superior technology, sensibility, and effort. Each play yields new discoveries, and each versus battle offers welcome doses of joy and dismay."

You can view the latest Famitsu scores at the jump.

Continue reading...


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Smash Bros. Brawl DelayedPosted 2:32pm Tue Jan 15, 2008 by Solomon Lee Tags: Super Smash Bros. Brawl, Wii

Nintendo has announced that Super Smash Bros. Brawl for the Wii has been delayed and is now scheduled to be released on March 9.

"Due to delays in the completion of Super Smash Bros. Brawl, we've had to change the release date of the game to Sunday, March 9th," said game director, Masahiro Sakurai. "I deeply apologize to the people who have looked forward to playing the game for so long and ask that you hold on just a little longer. Thank you for your patience."

As the old saying goes: Patience is a virtue, right?

 


[smashbros.com]
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[GOTY] Best Adventure Game of 07: Super Mario GalaxyPosted 10:00pm Wed Dec 19, 2007 by Solomon Lee Tags: Game of the Year 2007, GameBump, features, wii, Super Mario Galaxy



Our Review (*****)

Why It Won: Super Mario Galaxy is, quite simply, the best Mario platformer to date. Since Mario 64, many fans have eagerly anticipated Mario’s next 3D adventure as Super Mario Sunshine essentially received mixed reactions and reviews from the media and gaming community. Mario Galaxy is a testament to the lasting influence that Mario still has in the gaming industry today and considering the red plumber’s history, this is no small feat.

Mario Galaxy’s innovative gameplay, breathtaking visuals and epic soundtrack provides an immersive experience for both casual and hardcore fans alike. With numerous galaxies to explore, planet-sized bosses to fight and 120 stars to collect, the gameplay feels refreshingly new and manages to retain the nostalgia charm of earlier Mario titles. Each and every galaxy is unique with its own puzzles and challenges that there’s rarely a dull moment. The orchestral soundtrack manages to effectively transcend the player’s experience of seeing Mario soar into outer space with a sense of awe and wonder.

Continue reading...




[gamebump.com]
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